Skip to content

time

Execution time of the effect, in seconds.

An optional speed input is provided to accelerate the effect. Also, the time can be reset to zero when the filter is toggled as visible

Shader Equivalent

uniform float parameter_name;

Example

{
  "type": "param_time",
  "name": "time",
  "reset_on_show": "prompt",
  "speed": {
    "default": 0.1
  }
}

Properties

Property
Type Required If absent Description
name string Yes - Name of the field. It must be the same as the associated variable in the shader.
type "time" Yes - -
description string No - Description of the field. It will be shown in the UI.
devmode boolean No false If set to true, this field will only be available in the property UI if the developer mode is active.
label string No "Same as name" The label of the field in the UI. If not set, the name will be used.
reset_on_show any No false If true, the time will be reset to zero when the filter is set visible. If "prompt", let the user decide by showing an input in the property UI.
speed object No - Speed options
speed.default number No 1 Default value to use in a new filter
speed.label string No "Speed" If show, name of the input in the properties UI
speed.max number No 1 Maximum allowed speed
speed.min number No 0 Minimum allowed speed
speed.show_ui boolean No true If true, the speed slider will be show in the effects properties