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prev_frame

Save the previous frame of a specific step as a parameter

Shader Equivalent

uniform texture2d parameter_name;

Example

{
  "type": "param_prev_frame",
  "name": "prev_frame",
  "step": 1
}

Properties

Property
Type Required If absent Description
name string Yes - Name of the field. It must be the same as the associated variable in the shader.
step number Yes -1 The step to keep as a previous frame. It must be less or equal to the number of steps defined in the effect root metadata.

If set to -1 (the default value), the last step will be used
type "prev_frame" Yes - -
description string No - Description of the field. It will be shown in the UI.
devmode boolean No false If set to true, this field will only be available in the property UI if the developer mode is active.
label string No "Same as name" The label of the field in the UI. If not set, the name will be used.