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audiolevel

An audio-level aware parameter that responds to audio input.

The audiolevel type represents a parameter that can monitor and respond to audio levels. This allows for creating effects that react to sound or music.

Shader Equivalent

uniform float parameter_name;

Example

{
  "type": "audiolevel",
  "name": "audio_level",
  "label": "Audio Level"
}

Properties

Property
Type Required If absent Description
name string Yes - Name of the field. It must be the same as the associated variable in the shader.
type "audiolevel" Yes - -
description string No - Description of the field. It will be shown in the UI.
devmode boolean No false If set to true, this field will only be available in the property UI if the developer mode is active.
label string No "Same as name" The label of the field in the UI. If not set, the name will be used.